Jeff   Santos
Jeff Santos
Digital Designer/ Fabricator
Los Angeles, United States

Summary

I'm an effects fabricator and scenic artist with hands on experience in theatre, film, and live experiences. I specialize in digital design with fabrication in mind, Materials experimentation, and bringing creative storytelling to life.

Key skills:
Scenic Fabrication, Technical Effects and Specialty Costuming, Mold Making, Casting, Vaccuforming, Sewing, and Rapid Prototyping
Materials:
Silicone, Latex, Fiberglass, Resin, Leather, Fabric
CAD and Polygonal Modeling

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Skills

3D Modeling3D Printingsewingfabricationleather workmetal workCostume Designfoam fabrication Digital SculptingSculpting

Software proficiency

ZBrush
ZBrush
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender
Marvelous Designer
Marvelous Designer
Fusion 360
Fusion 360

Productions

    • Commercial / Advertisement
      Thing Animatronic Mold TUDUM 2025
    • Year
      2025
    • Role
      Didgital Mold Maker
    • Company
      Raptor House Effects
    • Movie
      Captain America Brave New World
    • Year
      2025
    • Role
      Vendor- 3D Prop Artist
    • Company
      Thorsson And Associates Workshop
    • Movie
      DIDI
    • Year
      2024
    • Role
      Art Dept. Production Assistant
    • Company
      Sean Wang

Experience

  • 3D Artist/ Didgital Mold Maker at Raptor House Effects
    Colorado, US
    April 2025 - Present

    Created 3d Assets for 3d Printing.

  • Fabricator/ 3D Artist at Welsh Creations
    Fairfield, US
    May 2024 - Present

  • Prop Master at Runaway Mill Productions LLC
    Fairfield, US
    January 2025 - Present

  • Lead 3D Artist at Thorsson and Associates Work Shop
    May 2023 - Present

    Creating intricate high resolution 3D Models for the physical fabrication of weapons, creatures, armor, and immersive environment pieces for film, business and private collectors. Assisting in shop operations such as post processing mold making, fiberglassing, vacuum forming and finishing. Integrate 3D scanning into shops workflow seamless transitioning from digital to physical.

  • 3D artist and Fabricator at Freelance
    San Francisco Bay Area, US
    May 2019 - Present

    Create digital and physical assets for studios, production companies and private collectors, from pre production planning, cost, material and time estimates to finished delivery of goods.